24 FEB 2015 by ideonexus

 To Be a Good DM 2nd Edition

Being a good Dungeon Master involves a lot more than knowing the rules. It calls for quick wit, theatrical flair, and a good sense of dramatic timing—among other things. Most of us can claim these attributes to some degree, but there's always room for improvement. Fortunately, skills like these can be learned and improved with practice. There are hundreds of tricks, shortcuts, and simple principles that can make you a better, more dramatic, and more creative game master.
Folksonomies: rpg role-playing games
Folksonomies: rpg role-playing games
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24 FEB 2015 by ideonexus

 Elaboration on the RPG Definition

Instead of snakes and ladders, we'll put in hidden doors and secret passages. Don't roll a die to see how far you move; you can move as far as you want. Move down the corridor to the intersection. You can turn right, or left, or go straight ahead, or go back the way you came. Or, as long as you're here, you can look for a hidden door. If you find one, it will open into another stretch of corridor. That corridor might take you straight to the exit or lead you into a blind alley. The only way t...
Folksonomies: rpg role-playing games
Folksonomies: rpg role-playing games
  1  notes
 
24 FEB 2015 by ideonexus

 DM as Collaborator with Players

Most games have a winner and a loser, but the Dungeons & Dragons Roleplaying Game is fundamentally a cooperative game. The Dungeon Master (DM) plays the roles of the antagonists in the adventure, but the DM isn’t playing against the player characters (PCs). Although the DM represents all the PCs’ opponents and adversaries—monsters, nonplayer characters (NPCs), traps, and the like—he or she doesn’t want the player characters to fail any more than the other players do. The players...
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24 FEB 2015 by ideonexus

 Player Motivations for Role-Playing

Actor The actor likes to pretend to be her character. She emphasizes character development that has nothing to do with numbers and powers, trying to make her character seem to be a real person in the fantasy world. She enjoys interacting with the rest of the group, with characters and monsters in the game world, and with the fantasy world in general by speaking “in character” and describing her character’s actions in the first person. The actor values narrative game elements over mech...
Folksonomies: rpg role-playing games
Folksonomies: rpg role-playing games
  1  notes